Member Bio
Senior CG Generalist in Bristol.
I graduated with a first from the Animation BA course at UWE Bristol, with my graduate film Post Mortem going on to do well in festivals, including being featured in the British Animation Awards public events.
Upon graduating, I worked freelance directly with clients and as a contractor doing all sorts of CG work, from industrial explainer videos, to United Nations conference graphics!
I later returned to my course at UWE, as a senior technical instructor, where I received great feedback and introduced Unreal as part of the course. During this time, I also continued to freelance part time.
I have most recently been the CG Lead in the VFX department of Doghouse Post Productions, where I integrated Unreal as a near-final-pixel renderer, as well as managing pipelines, CG studio space, and teams.
My interests lie as a problem solver, fixing problems, hopefully before they happen. As a long time animator and tech enthusiast, I use my technical expertise to meet creative goals.