Bristol Institute of Performing Arts  

Our team is made up of industry professionals from all corners of the creative industries. Performers will be put through their paces by our academic team of performers, directors and choreographers which is supported by our Student Experience and academic support teams. 

Our Purpose Built Campus 

The Bristol Institute of Performing Arts is based at the SGS WISE Campus a £17.5 million pound campus designed for sporting, performing and visual arts excellence.  

Olympus Theatre 

The Olympus Theatre based at the Bristol Institute of Performing Arts/SGS WISE Campus has been producing and receiving theatre on a local and regional scale for almost 15 years. Since opening in 2005, the cultural and creative significance has exceeded expectations, making The Olympus a premier destination for theatre performance and education in the South West region. 

Our Students perform in our 250 seat auditorium which holds over 35 productions a year through our in house production team. 

Studio 22 Theatre 

The Studio 22 Theatre is our most diverse performance space, kitted out with fully flexible seating which allows a variety of production design styles. Students will be immersed into a space designed for intimate productions, showcases and cabaret performances. The Studio 22 theatre can accommodate an audience of up to 80. 

10 Studios & Workrooms 

All our dance studios are equipped with sprung flooring, mirrors, barres and a speaker system. Our rehearsal rooms also feature a range of equipment and speakers 

Studio 1 – Dance StudioStudio 2 – Rehearsal StudioStudio 3 – Dance StudioStudio 4 – Dance StudioStudio 5 – Dance StudioStudio 6 – Rehearsal StudioStudio 7 – Rehearsal StudioStudio 8 – Rehearsal StudioStudio 9 – Rehearsal StudioStudio 10 – Practice RoomWorkroom 1 – Scenic Design WorkshopWorkroom 2 – Technical TheatreWorkroom 3 – Costume & Scenic Store 

 

Since opening in October, Gather Round Brunswick Square is already home to a bustling creative community. For a limited time only, Gather Round are offering a free day pass so you can try out the new space for yourself. 

 

Designed for creatives, by creatives 

Bristol-based Gather Round is a growing family of unique, soulful, creative workspaces, purposefully designed for creatives by creatives. Its mission is to build remarkable co-working spaces where creative thinkers and doers can connect, collaborate and thrive. 

Founded by Fiasco Design owners, Ben Steers and Jason Smith, Gather Round’s flagship workspace in the Cigar Factory, Southville, opened its doors to Bristol’s curious creative community in 2019. The second space on Brunswick Square, St Pauls, opened last month and supports up to 90 professionals; freelancers, self-employed and micro businesses, from the surrounding areas of St Pauls, Montpelier, Easton, St George, Kingsdown and more. 

Split over three floors, the beautiful Grade II listed building provides flexible areas with fixed and casual desks, private studios, meeting rooms, hang-out areas, communal tables and quiet areas for contemplation. It also boasts a dedicated private event space with a 60-person capacity.

A community of creatives 

Its members are a truly eclectic and talented bunch; designers, writers, filmmakers, publishers, photographers, brand strategists and more. The supportive, collaborative community is valued as highly by members as the beautifully designed workspaces themselves: “Collaborating with exciting and interesting individuals is what gets me out of bed in the morning. – Gareth Rutter, Founder and Creative Director of Bellow Studio. 

Gather Round offers private studio, resident and co-working membership options, with part-time flexible co-working costing £110 per month (plus VAT), and full-time memberships from £195 (plus VAT).

Get Your Free Day Pass Today

Knowing that signing up to a co-working space can feel like a big step, Gather Round are offering a free day pass* for Brunswick Square so you can try out the space for yourself. Get your free day pass here. 

*For November only. 

Social distancing rules and lockdowns during the coronavirus pandemic had a “catastrophic” and “devastating” impact on Britain’s arts, culture and heritage organisations, with output falling by 60% over the past 18 months.

That’s the finding of a major new report by researchers at the University of Sheffield which analysed how COVID-19 has affected museums, galleries, cinemas, theatres and other arts and cultural organisations.

As the pandemic took hold in March 2020, the impact on the sector was immediate. Annual gross valued added (GVA) output fell dramatically with a decline of around a third from the second quarter of 2019 to the same period last year in real terms.

Businesses categorised as “creative, arts and entertainment activities” along with libraries, archives and museums were worst hit with declines of 63% and 45% respectively.

Few businesses saw an increase although with millions of people locked down at home and looking for entertainment, computer games companies experienced a 18% rise in output, while book publishing firms increased output by 2%.

At the other end of the scale, with theatres shuttered during lockdown and then facing limits on audiences, output among performing arts organisations declined 60%, while it fell 70% at cinemas.

The impact of COVID-19 on the UK’s arts, culture and heritage sector
The impact of COVID-19 on the UK’s arts, culture and heritage sector

Funding for the creative industries

Government funding has been vital for the survival of arts, culture and heritage businesses during the pandemic. The study found that 55% of employees in the sector were furloughed through the Coronavirus Job Retention Scheme. That’s the second highest sector behind accommodation and food.

At its peak in May 2020, 450,000 arts, entertainment and recreation employees were furloughed, falling to 150,000 by the end of May 2021.

Freelancers were hard hit too, given the high number employed by arts and culture organisations. They made more than 80,000 claims for grants through the Self-Employment Income Support Scheme (SEISS), 68% of the UK’s eligible population.

The funding was not without its problems though. For the fourth round of SEISS, 181,000 self-employed people in the arts sector were assessed for eligibility, the research revealed, but only 54% were deemed eligible – compared to 67% across all sectors.

“There is substantial evidence to suggest that a large number of people in the sector failed to claim under either the SEISS scheme or the furlough scheme, due to their strict eligibility criteria,” the report said.

“Many creatives move between employment and self-employment or do both at the same time – a reflection of the dynamism of the sector – meaning they’ve not qualified for either SEISS
or furlough, or only been able to claim small amounts of support.

“Others have their own companies for work purposes which were seen to fall between the two schemes. In short, there has been insufficient support for a large number of self-employed people in the CAH sector.”

Please respond to our new survey about the creative industries in Bristol and Bath. It will help us design – and advocate for – future support for the creative economy in our region.

The £1.5bn Cultural Recovery Fund (CRF) was another vital scheme. It was set up by the Department for Culture, Media and Sport in July 2020 in response to data gathered during the first lockdown which suggested 65% of arts and culture organisations had stopped trading and over 30% would run out of cash by September 2020.

The University of Sheffield report said the success rate of applicants for revenue grants was 69% and 70% for capital grants.

The amount of funding received through CRF varied between regions but the study said it “includes a handful of very large grants/loans which distorts the overall picture”.

Among those areas was Gloucestershire, Wiltshire and Bath/Bristol due to a £23m loan to English Heritage based in Swindon and a £6m capital grant to Bristol Beacon (formerly Colston Hall) which is currently undergoing refurbishment.

The report also highlighted some local authority schemes set up to help creative businesses deal with the impact of the pandemic. The examples cited include the West of England Combined Authority’s Creative Sector Growth Programme. Find details in our creative industries funding guide.

The impact of COVID-19 on freelancers’ mental health

The report includes a specific focus on the experiences during the pandemic of freelancers in the arts and culture sector in South Yorkshire. The findings are likely to ring true for thousands of other self-employed people in other parts of the UK.

More than three quarters of freelancers said their mental wellbeing was worse since the start of lockdown. Male respondents, under-30s, and those with a diagnosed mental health condition experienced even greater levels of distress.

The main causes of stress and worry were personal finances, unemployment and the ability to cover overheads. Anxiety over these issues was much higher amongst freelancers than the general population.

South Yorkshire freelancers also reported lower levels of wellbeing and happiness and higher levels of anxiety than the general public. With their mental health impacted, the report said the pandemic led “to a sense of lost identity, skills and motivation”.

Event crew, lighting and sound engineers reported greater worsening of mental health than respondents in other roles, with 53.8% saying that their mental health was “much worse” compared to 25.5% on average.

Professor Vanessa Toulmin, director of city and culture and chair in early film and popular Entertainment at the University of Sheffield, said:

“The COVID-19 pandemic has had a devastating impact on the UK’s arts, culture and heritage sector. This landmark report reveals how social distancing and lockdowns over the past 18 months have had a catastrophic effect on the finances of people who work in the sector, as well as businesses and venues.

“People have lost their jobs, businesses and venues have closed and this economic impact has severely affected the mental health and wellbeing of people who work in the sector across the UK. People in the sector have been losing sleep and have had much higher levels of anxiety due to how the pandemic has affected their personal finances and uncertainty about the future.”

The creative industries contribute to making Bristol and Bath amazing places to live and work. But how can they grow and prosper? Tell us in our survey here

We all love an underdog.

One of our Digital Designers, Mayumi Kurosawa, has overcome incredible odds to get to where she is today – a much-loved member of the Proctors’ team.

This is her story.

Act 1: A blessing in (deep, deep) disguise?

I may be happily settled in Bristol today, but the journey I took to get here started in Japan.

In 2018, I was working as a translator – my dream job back then. After five years in this role, my British-native husband told me he wanted to move back to the U.K. It wasn’t the best timing, but being the amazing wife I am, I agreed, making the decision to leave my job and challenge myself in a new country.

After along slog (another story in itself), I was finally granted permission to come and work in the UK. I landed an admin job working for a Japanese company dealing in imported car parts.

But bad timing struck again. The knock-on effects of Brexit were being felt in every industry, and within 8 months of starting my job, I was made redundant.

And to top it all off, my husband and I had just made the decision to move to a new city: Bristol. 

Act 2: Kintsugi – Repairing what’s broken, with gold

After coming to terms with what had happened, I came to a realisation. Yes, I’d been dealt a few poor hands. But now I had a brand-new opportunity to discover what I really wanted from the next stage of my career.

So, I doubled down and made a plan: I gave myself one year to study and find out exactly what it was I wanted to do. And I had an idea of what that might be…

Act 3: The impossible dream

Since childhood, I’d dreamt of working within the creative industries. But I’d never felt confident enough to even talk about it – never mind found the guts to try. Nevertheless, the dream had stayed with me. And without the excuse of ‘being too busy’ now redundant, it was time for me to take a chance.

I knew I was interested in design, in its broadest sense. But, of course, modern ‘design’ covers a wide range of occupations.

It took me a while to focus on one discipline. First, I started studying UX/UI design with an online course called Interaction Design Foundation. Then, I moved into front-end web development with Codecademy – an online platform offering coding classes for people interested in developing their skills within the digital design sector. Finally, I studied graphic design, learning even more about the principles of aesthetics and creativity.

Every discipline had its merits, making it difficult to choose which specialism I was going to focus on. And just one year of learning seemed too short to become skilled enough in all of these different areas if I wanted to secure a job.

Act 4: The Great Battle of Imposter Syndrome

The truth is, I spent a lot of time over the course of that year doubting whether I was making the right choice. However, I’m stubborn by nature, and after every moment of uncertainty I would rebound into bursts of productively, further pushing and developing my professional skills.

There’s a cliché for a reason: the only difference between the people who succeed and the people who don’t, is whether they give up on what they want. And I just didn’t let myself give up.

So, I started creating a portfolio. I turned my skills to a selection of different websites that I felt could be improved with a mixture of design and UX. Not only did the process help me use the skills I had learnt, it also helped me to test myself – and prove to myself that I really could become a designer.

When I had three websites redesigned and mocked up, I took a chance and started to apply to some roles.

Act 5: An ending – and a beginning

To my surprise and delight, I received interest from some of the applications I sent, and managed to squeeze myself* into the creative industry. Now, I’m a digital designer for Proctor + Stevenson – and I got here without a relevant degree or industry experience.

Everyone is very warm, keen to help, and I genuinely enjoy working here. They are serious professionals, but at the same time they love to laugh and have fun.

I’ve just started my new career, so can’t give much industry insight yet. But I hope I can encourage people who want to learn something new, or want a career change, that if I could do it, you can do it too.

Post-credits

A quick comment from Proctors (and Mayumi’s manager, Dan Hardaker, Director of Digital Design).

*There was no squeezing necessary when it came to offering Mayumi a role with Proctors. Her portfolio – and her story – demonstrated so much potential and clear talent that we knew would make her a perfect fit for the role.

It’s important to us to look past a person’s work experience alone. Your drive and attitude are just as important as the places you’ve worked before. We believe in giving people the opportunity to develop their skills in a professional environment, and in supporting your goals with mentoring and training resources. So together, we can lay a career path just for you.

Why not take a look at our current career opportunities? There could be a new flagstone waiting for you…

Bristol-based digital design and development agency, Unfold celebrated success on 14th October 2021, taking home the title of “Best Digital Design” at The SPARKies 2021. This was awarded for the transformational work they completed for their clients Sherpr.

The SPARKies is one of the year’s most hotly anticipated tech awards ceremonies in the South West. Since Managing Director, Harry Cobbold won ‘FutureSPARK’ back in 2019, Unfold has been nominated for several other categories (including ‘Tech Leader of the Year’ this year). The ceremony was held at The Showroom on Bath Road and was joint hosted by the TechSpark team and comedian Stephen Bailey (who had everyone in stitches).

Sherpr came to Unfold with two problems;

Unfold built a custom web app, admin portal and marketing site for Sherpr in just 10 weeks. This completely transformed their business. As well as automating all of the time-intensive back office tasks, Unfold also created an editable CMS through which the Sherpr team could update and manage their products without constant developer support.

As well as immediate savings in overheads, Sherpr were also able to process far more clients with their new reliable and automated booking system.

Following the work Unfold completed for them, Sherpr achieved their first ever 6-figure month and hit an annual run-rate of £1.2m.

“From beginning to end, the team at Unfold have been great to work with. Communication has been easy and any changes we needed to make during the build process were welcomed and perfectly executed.” – Andy Watson, CEO of Sherpr

Read more in-depth info on exactly how Unfold helped Sherpr achieve this remarkable step-change in their full case study.

 

If you have a project or digital platform you’d like advice on, please don’t hesitate to get in touch with the Unfold team.

Gather Round’s second co-working space is now open at 15-16 Brunswick Square, St Pauls.

Purposefully designed for creatives by creatives, the new space supports up to 90 creative professionals; inspiring creative thinkers and doers to connect, collaborate and thrive.

Gather Round is a growing family of soulful, creative workspaces, designed to foster a positive community of like-minded creative people through an open and supportive culture. Gather Round’s flagship workspace, at the Cigar Factory, Southville, opened its doors in 2018 and has since become a hub for creative minds.

The newly renovated grade II listed building in Brunswick Square, St Pauls, looks to build upon their success and expand the creative network across Bristol. The new site will house freelancers, self-employed and micro-businesses, from the surrounding areas of St Pauls, Montpelier, Easton, St. George, Kingsdown, and beyond.

Nestled in the heart of the vibrant St Pauls, the neighbourhood is renowned for its heritage and cultural significance, as well as thriving community spirit. Founders Ben Steers and Jason Smith hope to mirror this ethos within Gather Round’s doors.

“Good culture comes from great people. We’re conscious about the kind of people and businesses that share our spaces; we look for ambitious individuals and companies that share our values of creativity, community, culture, character, kindness and integrity. – Jason Smith, Co-Founder of Gather Round.

The Georgian terrace has been carefully considered to work for the diverse needs of the creative community. It boasts flexible areas with fixed and casual desks, a private 5-6 person studio, meeting rooms, hang-out areas, communal kitchen tables and quiet areas for thinking. It also has a dedicated public event space with room for 50-60 person events.

Membership options are flexible and transparent, with no hidden extras or nasty surprises. Whilst none of the memberships have lengthy tie ins, signing up to a co-working space can feel daunting. This is why – for a limited time only, they’re offering the chance to check out the new space for yourself with a free day pass. Click here to get your free pass.

Andy Nairn, who has been named the UK’s number one brand strategist for the past three years, joined us for a fascinating and entertaining event to share insights from his new book, Go Luck Yourself: 40 ways to stack the odds in your brand’s favour.

In the book, Andy explains how the history of marketing and advertising is full of brands that stumbled across great ideas by accident or turned misfortunes into huge successes. During the event, the co-founder of advertising agency Lucky Generals highlighted some examples and outlined the lessons for creative companies. Dan Martin summarises his insights. 

Our attitude to luck

Opening his talk, Andy Nairn explained that we have a strange relationship with luck in the UK. “Other parts of the world find it completely natural to talk about luck and it’s a perfectly acceptable part of business conversation,” he said, “In the West, we’re a bit snooty about the whole thing. We think of it as a bit primitive and not to be trifled with.”

The negativity around luck was cemented in Victorian times, Andy said. The Industrial Revolution and the Protestant work ethic created the belief that if you were rich, you were successful because you had worked really hard for your money and God had smiled upon you, but if you were poor, it meant you hadn’t tried hard enough, you were work-shy and you should try harder.

That attitude around only hard work can generate good results still prevails, shown by the blurring of work and personal lives during the pandemic, Andy said.

“We can all think of situations where working an extra hour hasn’t given us a creative breakthrough and it can actually sometimes make it worse. Working hard means we’re stuck in the middle of it and what we really need is to get some fresh air and space around us.

“The book says yes, hard work is a good thing but you also need a bit of luck. The more you think about luck and the more you’re conscious of it, the more you can do to increase the chance of it coming your way. If you just deny that luck exists, it’s very hard for you to do that.”

There are 40 tips in Andy’s book that fit under the following four themes:

1. Appreciate what you’ve got

You might not realise it but you are highly likely to have assets in your business that you are not taking full advantage of. Andy used three non-business examples to illustrate his point:

Many businesses are guilty of not appreciating what they’ve got, Andy said. Brand history, heritage and provenance are often neglected by brands but talking about the history of your business, where it’s from and why it’s called what it is could be a valuable benefit to your marketing and other business activities.

Other examples include the data your business holds and the window display in your business’ offices.

And what about your logo? Could that be used in a different way?

Andy’s business, Lucky Generals, was asked to come up with an advertising campaign for Amazon that worked in multiple countries. The answer turned out to be a simple but very powerful one that was inspired by the company’s existing smile-shaped logo. As the Lucky Generals website says: “We hit upon the simple idea of heroing Amazon’s iconic packages and the epic journeys they make, to put a smile on the faces of people around the world.”

2. Look out for opportunities everywhere

To illustrate this point, Andy highlighted a 10-year study into the nature of luck by Professor Richard Wiseman. As part of it, he gave a group of people a newspaper and asked them to count the number of photographs. The unlucky people took around two minutes whereas the lucky people took just three seconds. The reason was that on the second page of the newspaper was the message: “Stop counting. There are 43 photographs in this newspaper.”

The study concluded that lucky people are good at constantly looking for opportunities beyond what they’re working on or the thing they’ve been told to do.

This can also be illustrated by the world of science, Andy said. Several important discoveries have been made accidentally and of the most famous is Alexander Fleming who discovered penicillin after spotting some mould that had accidentally developed on a plate.

Diversity of teams is important here too. It’s easy to recruit people who are the same as you but that can mean you’ll just come up with the same ideas. However, if you take on people from different cultures, backgrounds and experiences, “it gives you a much better chance of striking it lucky” and spotting opportunities you might never have discovered.

3. Turn misfortune into good fortune

There are many examples of businesses converting a bad experience into a good one. One brilliant one is Oswald the Lucky Rabbit, an early character created by Walt Disney in 1927. It was popular but a contract dispute with his producer led to Disney quitting work on the cartoons. On the train home from a meeting, he came up with a new idea. It developed into Mickey Mouse, the most successful cartoon character of all time.

“We’ve all experienced our ideas being pulled, budgets being cut, timings being changed and clients changing their minds, but what we have to do is go again and come up with something that is even better, like Walt Disney did,” Andy said.

“The best companies don’t just deal with a bit of bad luck, it’s almost like they go running towards the bad luck. There’s a good energy that comes out of that.”

Steve Jobs was known for killing off his own products (the iMac killed the Macintosh and the iPhone killed the iPod) because, as Andy said, “his attitude was, if I don’t kill them off, someone else will.”

There are also some brands that take on taboos and talk about them directly. Bodyform and periods is an example.

Others take what could be seen as an annoying product flaw and turn it into a positive. Think of Guinness and “good things come to those who wait”.

When working with a big brand, Andy said he goes to the “darkest corners of social media” to find the negative conversation about that brand. “The jokes and nasty comments often have a truth and by acknowledging them, you can own the joke, turn it on its head and turn against those people.”

4. Practice being lucky

Andy’s last point is about deliberately building luck into your processes. He illustrated it with examples from music.

What similar techniques can you build into your business processes so you constantly generate ideas?

Be lucky!

The next Bristol Creative Industries online keynote is with Anne Thistleton, marketing veteran and former strategy lead for The Coca-Cola Company in South Africa. She will share easy and practical lessons from mind science to make sure your audience really hears you. BCI members get £15 off tickets. Book your place here for the event on 21 October.

Workforces in the creative industries are at risk of becoming more unequal unless efforts are made to improve diversity and inclusion. 

That’s the warning by the All-Party Parliamentary Group for Creative Diversity following an 18-month research project with King’s College London and the University of Edinburgh.

The resulting report, Creative Majority, publishes a framework of five guiding principles which it says will lead to immediate and long-lasting change. It also makes a series of recommendations to the government and businesses.

Creative industries ‘unrepresentative of the population’

The UK’s creative industries remain unrepresentative of the population as a whole, the report says.

Straight, able-bodied, white men living in London are only 3.5% of the UK population, it highlights, but “this small minority still dominates the creative sector, and in particular occupy a vast number of the most senior creative roles”.

Chi Onwurah MP, co-chair of the APPG for Creative Diversity, said the coronavirus pandemic has deepened this issue with fewer creative organisations and job opportunities for diverse talent. 

Disabled people, younger workers, those not engaged in higher education and mothers are among the employees hardest hit by the pandemic. Individuals from a minoritised racial group have also been hit hard. Employment in the arts and entertainment sectors for women in those groups has fallen by 44%, more than any other group in any industry.

“Without action, we risk exacerbating inequalities further in the creative industries and an entire generation of talent – the future of the sector – could be lost,” Onwurah warned.

As part of the research, roundtables were conducted to gather evidence about diversity and inclusion in the creative industries. Among those participating were Sam Friedman, associate professor of sociology at London School of Economics and commissioner at the Social Mobility Commission, who said:

“In most of these industries there’s a kind of historical legacy of who’s done this kind of work in the past and how they’ve been able to embed, even institutionalise, their own ways of being that still, in the present, are able to shape taken-for-granted ideas about who is appropriate to promote and progress, and that’s basically the legacy of white, privileged men in this country in almost every elite industry.

“What’s being valued is a misrecognition of merit that tilts in favour of behavioural codes and forms of self-presentation that dominant groups and yes, people from privileged backgrounds but also this is hugely racialised and gendered, around acceptable ways of being in the workplace.”

Robert Adediran, EDI consultant and former executive director at London Music Masters, said:

“There’s a strong sense that everyone who is at the top is there because they are the best people for the role and that’s very damaging because it prevents us from looking for talent elsewhere.

“In music, particularly classical, there’s a sense that the art form has reached a pinnacle, that it could not possibly get any better than it already is. Again, that is very dangerous because it robs one of the key drivers for diversity and inclusion, which is to make the art form better. There isn’t the drive to bring new people in to change things and to push a more creative output or a better creative output.”

Miranda Wayland, BBC head of creative diversity, said:

“We can’t really be effective until we tackle the question of what ‘good’ really looks like. I can sit here and come up with different metrics about how diversity of thought and diversity of inclusion in our recruitment practices are really at the heart of it, but if those people who are making decisions aren’t really thinking about what good looks like, no initiative, no scheme, no target that we’ve all been imbedded in supporting over the last 10, 15, 30 years, is going to make a difference.

“We need to break the illusion that ‘good’ only comes in a certain package, from a certain background, with a certain title and a certain destination.”

Pandemic lessons for creative industries diversity

The report said the creative industries have many lessons to learn from how society has adapted to big changes in the way people work.

Working from home, collaborating remotely and new safety measures show that “change, on a massive scale, is possible in a short time frame”, the report said. “The same momentum now needs to be applied to equity, diversity and inclusion (EDI).”

Five guiding principles

The report publishes five principles as a framework for good and effective practice that it says should act as benchmarks for anyone wanting to see results in EDI.

The five principles are:

Read more detail about the framework in the full report.

Policy recommendations

The report also makes a series of recommendations to policymakers and creative organisations.

It says: “This report represents a challenge and represents a demand. It offers a chance for policymakers, along with organisations and businesses, to step up and to lead.

“We need bold and visionary leadership to support diversity in the creative economy. As our report shows, the challenges are great. Yet, bold and visionary leadership will reap the rewards of a diverse workforce and audience. It is a challenge to which we need policymakers to rise.”

The recommendations to government include:

The recommendations to creative industry businesses and organisations include:

Event: The Kiltered Guide to Effective D&I

This event is a practical series of five virtual sessions to set you on the right track with your diversity & inclusion (D&I) efforts. It will help you make sense of what D&I means for your business, why it matters, and how to turn the conversation into action. You’ll get insights, tools and techniques to help you overcome any fears and obstacles, before starting to develop a plan.

The first session has already taken place but book the remaining four sessions by 9.30am on 6 October and you’ll be sent a recording of the first session along with the presentation slides.

Sign up here. Bristol Creative Industries members get £75 off the ticket price. 

In his book on creativity, Dave Birrs (ex Poke, McCann, etc.) explores what creativity is and isn’t. He presents an approach to help individuals and organisations develop better ideas. 

In the first half of “How To Get To Great Ideas” Dave debunks a few of the myths surrounding creativity. These include “creativity = art”, “creativity = originality,” and “you can’t develop creativity”. He concludes that creativity is more of a path to get to ideas. The book continues on to explore the relationship of creativity to human development from our neolithic selves to the present day. Along the way, we learn that the human brain is shrinking, curiosity is the foundation of creative thought, and that it may be almost entirely impossible for a single person to discover something new in the modern day. 

GETTING TO GREAT IDEAS IS A PROCESS

The second half of the book focuses on the process. Dave introduces us to his R.I.G.H.T. thinking framework. While it would be great to have a little more meat on the bone in the form of activities and examples, overall, he delivers enough practical advice here to work into your own creative processes. The framework starts with Research. So often, we are put off of researching by its dry nature. However, it is a powerful tool. When data is given context by adding information and knowledge, we can get to wisdom. It is from this wisdom that good ideas take shape. Dave is keen to encourage us to create divergence from habits and routines, use play within our team sessions, develop our individual creativity, learn how to judge good ideas, and then hone them into great ideas.

I like the book because it provides a balance of insight and practical tips. These help you develop your creative thinking prowess and build out a culture of curiosity and creativity in your team. I found that I picked up quite a few points that I missed on the first reading. So, I recommend keeping it around to refer to while you tweak your ideas generating machine.

Head over to Amazon to get your copy.

If you would like to find out more about our creative process, check out Chris’s article on creative workshops.

Develop your narrative skills and write rich, engaging games.

A strong story is key to engaging and retaining players in video games. Held over 7 weeks, this online course teaches the story-structure essentials that will help you craft richer and more compelling games.

This is a professional development course for anyone who works – or aspires to work – in the gaming industry as well as writers and designers seeking to develop their interactive storytelling skills.

The course has been created by the UK’s foremost expert on narrative structure John Yorke and Caroline Marchal, founder of British studio INTERIOR/NIGHT and Lead Designer for Heavy Rain.

In this training course, you’ll investigate the relationship between player and protagonist, discover how to merge story and gameplay, and find ways to use those skills in a real-world development team. Working in a small group, you’ll receive weekly one-to-one feedback from the tutor team.

By the end of the course you’ll have written an industry-standard story treatment for an original game.

On successful completion of the course, you will receive a certificate of completion evidencing your learning and study hours. You will need to set aside 4-5 hours per week to complete the assignments.

Read a review of the course on Polygon.

Exclusive 25% discount on the £1,200 published course price. Just £900 to Bristol Creative Industries members for 35 hours of intensive learning.

MORE INFORMATION HERE or email [email protected]