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A passionate 3D Character/Prop Artist with a First-Class Honours in Games Design and a TIGA 'Graduate of the Year' accolade. Completed a 3D Game Artist internship at Bulldog Studios, refining skills in modelling, texturing, and game asset optimisation

Member Bio

Hello! My name is Charlie Woodhead, and I’m a passionate 3D Character/Prop Artist with a focus on bringing creativity to the game and animation industry. I recently graduated from Staffordshire University with a First Class Honours Degree in Games Design, and I was honoured to receive a TIGA accolade in the ‘TIGA Graduate of the Year’ awards, specifically in the Artist category.

In 2024, I completed an internship as a 3D Game Artist at Bulldog Studios (Staffordshire University). This role has allowed me to further refine my skills in 3D modelling, texturing, and game asset optimization.

During my time at university and beyond, I’ve had the opportunity to work both independently and as part of a team, contributing to various projects that have deepened my understanding of game-ready asset creation. My experience spans a broad range of industry-standard software, and I am always committed to continuous learning and artistic innovation in 3D art.

Key Skills:
– 3D Modeling (Characters/Props)
– Game Design
– Project Leadership
– Collaboration in Creative Teams
– Game Asset Optimization

Software Proficiency:
– 3ds Max
– Blender
– ZBrush
– Marvelous Designer
– Substance Painter
– Substance Designer
– Photoshop
– Unreal Engine
– Marmoset Toolbag 4

Let’s connect! You can find more of my work and stay updated through my Linktree:

https://linktr.ee/charliewoodhead